toysmb

Gameplay Programmer

Hey there, i`m a passionate Gameplay Programmer specializing in Unreal Engine 5 and C++. I build scalable, maintainable, gameplay systems with a strong focus on clean architecture and performance. My experience includes gameplay prototyping and engine programming in modern C++. Let`s bring your ideas to life!

Selected Work

Projects

01

Unreal Engine 5 Projects

P01

RPG Combat System Template

RPG Combat System

A scalable RPG combat framework built in Unreal Engine 5 for rapid game prototyping. Data-driven architecture with abilities, combo chains, and modular gameplay systems designed for easy expansion. Core functionality is implemented through reusable components, keeping the system flexible, maintainable, and suitable across different RPG projects — built for clean code, scalability, and fast iteration.

P02

Horror Game Template

Horror Template

A horror game template built in Unreal Engine 5 to help developers quickly prototype immersive horror experiences. Features a flexible interaction system, inventory, item inspection, physics-based object manipulation, intelligent AI with perception and State Tree behaviors, plus save/load and UI systems — all built on a modular, component-based architecture.

P03

FPS Template

FPS Template

An FPS template built in Unreal Engine 5, including an aim training environment with a player character, weapon system, interactive start/stop controls for target spawning, and a data-driven combat system — a solid foundation for rapidly prototyping and expanding first-person shooter projects.

02

C++ Projects

P04

Open-Source Game Engine — KaosEngine

KaosEngine logo

An open-source game engine currently under development, built with OpenGL by a small team of two enthusiasts. Written in C++, the engine is designed around an Entity Component System (ECS) architecture and features custom memory management and container implementations, focused on performance and scalability.

P05

2D Doodle Jump-Inspired Game

2D Doodle Jump-inspired game screenshot

A 2D Doodle Jump-inspired game built in C++ using SFML for rendering and a modular Entity Component System (ECS) architecture. Features procedurally challenging platform-based gameplay while demonstrating clean, extensible game logic — created to explore modern C++ game development and scalable ECS design.

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