P01
RPG Combat System Template
A scalable RPG combat framework built in Unreal Engine 5 for rapid game prototyping. Data-driven architecture with abilities, combo chains, and modular gameplay systems designed for easy expansion. Core functionality is implemented through reusable components, keeping the system flexible, maintainable, and suitable across different RPG projects — built for clean code, scalability, and fast iteration.
P02
Hexagonal City Builder Prototype
A short freelance city-building prototype developed in Unreal Engine 5. Built a hexagonal grid using Unreal Engine's PCG Framework, along with road placement, zoning mechanics, and condition-based building spawning. Designed as a flexible foundation for a city simulation game, the project was delivered successfully, and the client was fully satisfied with the final result.
P03
Horror Game Template
A horror game template built in Unreal Engine 5 to help developers quickly prototype immersive horror experiences. Features a flexible interaction system, inventory, item inspection, physics-based object manipulation, intelligent AI with perception and State Tree behaviors, plus save/load and UI systems — all built on a modular, component-based architecture.
P04
FPS Template
An FPS template built in Unreal Engine 5, including an aim training environment with a player character, weapon system, interactive start/stop controls for target spawning, and a data-driven combat system — a solid foundation for rapidly prototyping and expanding first-person shooter projects.